Dredger Suffers Engine Room Fire Near St. John’s River
The U.S. Coast Guard Station Mayport responded to a dredger fire on Saturday afternoon. The fire was reported in the engine room of the Stuyvesant, a 340-foot dredger, near the...
Currently all mariners are familiar with the large full mission ship simulators like the one pictured above. Some have even played with either purpose built or recreational PC based simulators but each of these three types have inherent problems. The full mission simulators are very expensive, the purpose built ones lack realism and the recreational games are mostly avoided because, as professionals performing life critical operations in dangerous environments, we need assurance that game play is true to life. Even the slightest differences in maneuvering characteristics between the game and real life ship handling can make simulated practice detrimental to job performance.
Below is a video I found YouTube. It shows a simulated disaster situation played out on the game Ship Simulator 2008. Like a low budget Hollywood movie it contains numerous errors and I doubt it was produced by a licensed mariner but that’s not the point. This video contains realistic images and sound all produced by game that costs less than $40 US. It also lacks any type of technical simulation that might confuse a mariner looking to prepare for a sea watch. What it does contain is a real life threat to vessel safety, the dynamic between watch standers and the master. And the game is fun!
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Until the game makers have funding to obtain regulatory approval or the industry commissions game developers to produce one of their own, Ship Simulator 2008, will not be the replacement for time consuming trips to expensive training facilities. Let’s not let this problem stop us.
Ask the US Navy what has been the best recruiting device of the past 20 years and they will tell you it’s the movie Top Gun. Maritime Academies, Seafarer Organizations and Companies themselves do not have the budget or will to produce a Hollywood blockbuster but they can certainly sponsor game play and interact with young participants. The US Army does this today with great success the NYTimes has endorsed the solution for Tall Ship training, why can’t we? Getting young minds engaged and excited should be our first step in solving the manning crisis. Offering this type of gaming in a regulated and structured environment would have the benefit of assuring that players are learning lessons from the game play.
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